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Post by alanc303 on Feb 4, 2006 9:26:36 GMT -5
Agile - +10% Skill Alert - +30 skill to resist backstab Armor - armor identified automatically Bandit - fleeing monsters are at half skill Berzerk - +1 Fight Skill/ 8 levels CatsEyes - can see in the Mound, Dunjeons, Mines Clever - +30 wits avoiding Swindle Dragon - the dragon offers to trade Empathic - +50 charm when trying to Feed Fencer - +30 skill dodging Berzerk Guild - waives initial guild fee Gypsy - sometimes 'travel' takes no quests Hardy - disease effects halved HillFolk - no need for rope in the Hills, Mines Hotel - 90% discount when buying a room Illuminati - Guild Costs are halved Medic - healing magics are more effective Merchant - sell items for more money Mystic - +1 Magic Skill / 8 levels Popular - gaining rank is easier Quick - +4 quests per day Ranger - sometimes 'scouting' takes no quests Reflex - +30 combat speed $exy - +50 charm when trying to Seduce Sincere - +30 charm when trying to Bribe Smith - weapons+shields identified automatically Strong - +10% Attack Stubborn - +30 wits when resisting Hypnotize Sturdy - +10% Defense Swift - +30 skill when trying to Runaway Trader - +1 Trade Skill / 8 levels Tricky - +30 charm when trying to Trade Unaging - heros stop aging at 33
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Post by SForce on Feb 6, 2006 17:42:21 GMT -5
Thanx Alanc
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Post by alanc303 on Feb 10, 2006 6:41:25 GMT -5
no prob...just happened to see a suggestion
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